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Interesting mechanic and great art, but no automatic restart and the jump part is too difficult. Is the mechanic 'inspired' by the Dreadful Whispers from Blackthornprod?

Hi, sorry for the late response :D
Actually no, I didn't know about Dreadful Whispers, I'll make sure to check this out

Love the concept, very bad at the one quarter second mid-air to switch timelines, half second to land and re-adjust, one quarter second to make jump to next platform before it appears in the next timeline.

I'd suggest a floaty-er jump, with more hangtime, and/or a slightly longer chunk of time in the other timeline.

(+1)

Thank you for the feedback!

In the beginning, I didn't have a time limitation in the other timeline :P but to enforce more the "only one" theme I limited it to 1 second. I'll focus for sure on the controls but I'll explore new ways when switching timeline, I want to implement a sort-of stamina system that can be increased, during the game, and that will indicate how much time do you have in the other timeline.

A really cool concept; I haven't seen anything else like it in the jam! A few of the platform bits are a bit frustrating, and the controls feel a bit clunky at times, but overall it is a solid prototype! Especially for your first game.

Thank you for playing and for the feedback!
After the jam ends, I want to improve the controls and make them the more precise possible!
I've also started a checkpoint system but I couldn't complete it in time, with that should be less frustrating :D

(+1)

I can recommend Mark Brown's recent video on platforming controls. Many of the concepts he talks about I've used for developing my submission for this game jam.

Thank you! I'll watch it immediately! Actually, when I was coding the movement of my character I had Celeste open :P I really like the controls of this game!